Final Fantasy Resonance
Final Fantasy Resonance is a turn-based role-playing game by Square Enix and Lancarse, the first Final Fantasy made in the HD-2D style, which retells the first story arc of the mobile game Final Fantasy Brave Exvius.[^1][^2] It was released on Oct 22, 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch and Windows.[^2] Critics rated it highly, and on Steam it drew more players at once than any earlier single-player Final Fantasy.[^16][^22]
The first HD-2D Final Fantasy Square Enix's Pixel Trailer asks what Final Fantasy would look like had it kept pushing pixel art, over pixel characters in a lit railway station and theater whose camera moves through the scene.
- Developers
- Square Enix, Lancarse[1]
- Publisher
- Square Enix[1]
- Platforms
- PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, Windows[2]
- Music
- Elements Garden, led by Noriyasu Agematsu[3]
- Launch price
- $49.99; Digital Deluxe $59.99; Collector's Edition $209.99[2]
Overview
Final Fantasy Resonance is a single-player, turn-based role-playing game developed by Square Enix with the Japanese studio Lancarse and published by Square Enix.[1] It is the first game in the Final Fantasy series drawn in HD-2D, the style of pixel-art characters set inside three-dimensional scenes.[2] Its main story adapts the first arc of Final Fantasy Brave Exvius, a mobile game that first launched in 2015 and whose servers have since closed.[2][14][15] Square Enix presented it not as a straight port but as a rebuilt console game, and it has none of the mobile game's gacha.[2][5] It was released worldwide on Oct 22, 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch and Windows.[2] The story follows the young knight Rain, his friend Lasswell and Fina, a girl who emerged from a Crystal, as they try to stop the remaining Crystals of their world from being destroyed.[3] Party members can each take on a Vision, the echo of a hero from an earlier Final Fantasy game.[12]
The first HD-2D Final Fantasy Square Enix's Pixel Trailer asks what Final Fantasy would look like had it kept pushing pixel art, over pixel characters in a lit railway station and theater whose camera moves through the scene.
Development
Producer Keisuke Nakashima said the idea of an HD-2D Final Fantasy went back six or seven years and that the project began to take shape around 2019, prompted by Brave Exvius players who wanted to play it on consoles.[7] He has said his own first Final Fantasy was Final Fantasy V.[7] Work started before Square Enix decided to end Brave Exvius's service, and the team set out to make a game that would stand on its own.[6] The director, Hiroto Furuya, had previously directed the mobile role-playing game Another Eden.[6] Nakashima told Kotaku that the team is part of Square Enix's Team Asano, and that remaking a game this way "requires as much work, time, and budget as creating a new title".[5] The developers told Automaton the story had been reworked and a world map added, with enough changes for it to feel like a new game.[4] Elements Garden, led by Noriyasu Agematsu, wrote the music, with 33 newly recorded tracks alongside music from Brave Exvius, and Yoshitaka Amano drew the logo illustration.[3][1]
Announcement and release
Square Enix revealed Final Fantasy Resonance in a Nintendo Direct on Jun 9, 2026 and gave it a release date about four and a half months away.[2] A free demo followed on Sep 3, 2026 during Sony's State of Play, on every platform, and the same show revealed that Sephiroth appears in the game.[8] Progress from the demo carries over to the full game.[1] The game launched on Oct 22, 2026 at $49.99, with a $59.99 Digital Deluxe Edition and a $209.99 Collector's Edition sold by the Square Enix Store.[2] The Deluxe edition adds the Magitek & Grimoire Deluxe Pack, which includes a magitek armor look for the chocobo and an item that unlocks a Limit Burst called Fel Meteor, while the Collector's Edition adds a pixel art book and a 120-track soundtrack CD.[1][3] The Switch and Switch 2 releases are separate purchases with no upgrade path or shared saves; the Switch 2 version runs at 60 frames per second against 30 on Switch.[13] Square Enix told Kotaku before launch that it had no plans for additional content or DLC.[5]
The Nintendo Direct reveal The Announce Trailer from the Jun 9, 2026 Nintendo Direct opens on four crystals and the words announcing the first Final Fantasy in HD-2D, while a narrator promises a return to the series' roots.
Story and setting
The game is set in the Kingdom of Grandshelt, whose people live under the protection of Crystals.[3] Rain, a young knight who commands an airship squadron and lives in the shadow of his vanished father Raegen, is sent with his deputy Lasswell to investigate the weakening barrier at the Earth Shrine.[3] There an armored figure called Veritas of the Dark defeats them and shatters the Earth Crystal, then attacks Grandshelt itself.[3] Rain and Lasswell leave with Fina, who came out of the Crystal remembering only her name, to protect the Crystals that remain.[3] Veritas belongs to the Sworn Six, a group of armored warriors who want the Crystals destroyed.[10] The journey leads to Dilmagia, a city of airship builders, the water capital of the Olderion Federation, the militaristic Zoldaad Empire that holds the Fire Crystal, and Mysidia, a city of mages said to keep the Ice Crystal.[10][9] New companions join along the way, among them the engineer Lid, the strategist Nichol, the rebel leader Jake and the sage Sakura, for eight party members in all across eight chapters.[10][9][11]
Grandshelt and the threat to the Crystal The Demo Trailer shows Grandshelt's castle town, then two figures on a terrace at night as a line warns that the Crystal will be shattered without help.
Gameplay
Battles are turn-based, and a timeline on screen shows the order in which allies and enemies will act.[3] The team left out the Active Time Battle system of earlier entries because it wanted players to take their time over each decision.[6] Every enemy has a stagger gauge that drains faster when it is hit on a weakness; a staggered enemy loses its turn and its defense falls, and the character who staggered it gets an extra action at the end of the turn.[3] Staggering every enemy at once, a Sweeping Stagger, gives the whole party extra actions and allows one Resonance, a cinematic attack belonging to an equipped Vision.[3] Limit Bursts fill as a character staggers enemies or takes damage.[9] Four characters fight at a time, and the whole roster levels at the same rate, so benched members do not fall behind.[19] Each character has a fixed role, such as Commando, Medic, Sentinel or Breaker, which Worthplaying compared with Final Fantasy XIII.[20] Summoned Espers, among them Siren, Ramuh and Bahamut, fight beside the party for three turns and leave with a powerful finishing attack.[3][9]
Turn order and the Sweeping Stagger The Official Gameplay Trailer introduces the turn-based battles, with the turn order along the top, then shows the party staggering a whole group of enemies and the Sweeping Stagger that follows.
Visions
Visions are the center of character building.[3] There are 26: 16 heroes of earlier Final Fantasy games, from the Warrior of Light to Clive, plus Sephiroth, and nine characters who come from Brave Exvius.[12] The mobile game had more than 2,000 collectible characters, and with no gacha, rarity no longer decides which ones are strong.[5] Most legacy Visions wait at Sanctums of Light around the world, and none can be missed.[10][12] The teams behind the original games supervised how their heroes look and fight, and Furuya said the team "really wanted to create a flat playing field" so that newcomers would not be at a disadvantage against longtime fans.[6][5] Abilities learned from a Vision can be carried to other characters, which Game Informer likened to Final Fantasy V's jobs, and leveling a Vision gives permanent stat gains reminiscent of Final Fantasy VI's espers.[18] Magicite, which is limited, awakens chosen Visions through three stages.[9] The summons and Resonance attacks are shown in 3D computer graphics instead of pixels because, Nakashima said, a pixel Cloud did not look the way fans expect.[6]
Nakashima explains Visions In his gameplay tips video, producer Keisuke Nakashima describes Visions as echoes of well-known Final Fantasy characters and gives the example of a healer Vision lending its spells to Rain, who has none of his own.
World and optional content
The party travels on foot and by chocobo from the first chapter, and gets an airship at the start of Chapter 5, after which the world map opens up.[11] Optional content includes a Colosseum, the Twelve Legendary Arms found through the Chamber of Arms, collectible tablet shards and minigames such as jump rope and Mog Tag.[10] Gilgamesh, the swordsman of Final Fantasy V, crosses the party's path, with a final duel on a large bridge.[9] The hardest fight is Ultima Weapon, a level 70 boss with about 3.9 million hit points that appears after the story is cleared.[11] The whole map stays open after the final chapter, but there is no New Game Plus.[11] Square Enix put the main story at 30 to 40 hours, not counting optional content, and PowerPyx estimated 50 to 60 hours for every trophy.[24][11]
Airship over the world map The Pixel Trailer shows the party at a ship's rail, then a red airship crossing the sea past a snowy island, a lava field and a town under blossoming trees.
Square Enix confirmed on Sep 3, 2026, alongside the demo, that Sephiroth appears in the game.[8] He is an optional opponent: his Vision is won in a battle that needs the airship to reach.[12]
Sephiroth Near the end of the Official Gameplay Trailer, Sephiroth asks whether he should give the party despair and fights them in a burning ruin.
Reception
As of Nov 7, 2026, OpenCritic gave Final Fantasy Resonance a Top Critic Average of 85, with 91% of critics recommending it across 111 reviews.[16] Metacritic's averages on the same day were 85 on PlayStation 5 from 59 reviews, 86 on Xbox Series X from 6, 82 on Switch 2 from 36 and 80 on PC from 21.[17] Game Informer gave it 9 out of 10, praising the sprites, the voiced cast and the turn-based combat, though it found the overworld thin and the dungeons plain; its reviewer wrote that fans of Final Fantasy V's jobs had "come home".[18] Shacknews gave it 8, liking the Vision builds and the art but finding that the story falls apart toward the end and that Visions have only Japanese voices.[19] Worthplaying gave it 9, while criticizing random encounters that cannot be turned off until very late, recycled sprites from Brave Exvius and a romance subplot involving Lid, who is 16.[20] VGC, at 60, called it fun but not essential.[17] On Steam, 97% of 3,067 English user reviews were positive as of Nov 7, 2026.[1]
Sales and player numbers
GamesRadar+ reported on Oct 23, 2026 that Resonance was already the second-biggest Steam launch of any turn-based role-playing game from Square Enix.[21] Two days later Noisy Pixel reported more than 42,000 players at once on Steam, above the roughly 40,000 of Final Fantasy VII Rebirth, which made it the most-played single-player Final Fantasy on the platform.[22] Vi.ki's hourly reading of Steam's own count put the daily peak at 42,683 on Oct 25, 2026 and at 14,546 on Nov 6, 2026.[25] In Japan, Famitsu counted 52,268 copies on Switch 2, 50,452 on PlayStation 5 and 30,471 on Switch in retail stores in the week to Oct 25, 2026, 133,191 in all.[23] Those charts count only boxed copies sold in Japan, and Steam's count leaves out every console player.[23][25]
Brave Exvius and after launch
Final Fantasy Brave Exvius, which A-Lim developed and Square Enix published, reached North America and Europe on Jun 29, 2016.[14] Its global version shut down on Oct 30, 2024 and its Japanese version on Oct 31, 2025, leaving the story unplayable before Resonance arrived.[14][15] Resonance covers only the first season of that story.[2] Before launch, Nakashima said "we aren't currently developing a second entry covering Season 2", and called a sequel hypothetical.[6] On release day he recorded a message thanking former Brave Exvius players, longtime Final Fantasy fans and newcomers who had tried the demo.[26]
Nakashima's launch-day message On Oct 22, 2026, Keisuke Nakashima thanks Brave Exvius players, longtime fans and newcomers from the demo, and says making the first HD-2D Final Fantasy was both exciting and humbling.
- Final Fantasy Brave Exvius launches in North America and Europe.[14]
- Brave Exvius's global version shuts down.[14]
- Brave Exvius's Japanese version shuts down.[15]
- Final Fantasy Resonance is revealed in a Nintendo Direct.[2]
- A free demo is released on every platform, and Sephiroth is confirmed.[8]
- The game launches worldwide on five platforms.[1][2]
- More than 42,000 players at once on Steam, a record for a single-player Final Fantasy there.[22]
What we think
This section is Heartipedia’s own opinion, not sourced fact. Each view is reasoned from the facts cited above and from trends we see; it may turn out wrong. A prediction’s words are never changed once made: when the facts are known we add the result under it, right or wrong. Every prediction we have made.
Brave Exvius's second season gets its own HD-2D game
We expect Square Enix to announce a follow-up to Final Fantasy Resonance that adapts Brave Exvius's second season, as a new game rather than DLC for this one. We think it is shown before the end of 2027, with Rain, Lasswell and Fina back and new Visions added.
Why: Resonance retells only the first season, and the mobile game that told the rest has been shut down everywhere since Oct 31, 2025, so the later story has no way to be played. Nakashima's answer before launch was that the team was not "currently" developing a second entry, a pre-launch answer that leaves the door open. Since then the game has set the Steam record for a single-player Final Fantasy, sold 133,191 boxed copies in Japan in its first week and drawn an 85 average from critics. Square Enix also said it had no plans for DLC, which points any more story toward a new release.
A free update adds New Game Plus and an early encounter switch
We expect Final Fantasy Resonance's first content update to add New Game Plus, carrying Visions and their mastered abilities into a new run. We think the same update lets players turn random encounters off long before the very late point the game now asks for.
Why: The game has no New Game Plus, the whole map stays open after the story with Ultima Weapon as the last fight, and its Vision system, where abilities carry from character to character, is the kind of build players want to start over with. Worthplaying's 9 out of 10 review singled out random encounters that cannot be turned off until very late, and Game Informer also named encounters as a frustration. Square Enix ruled out paid DLC, which leaves free updates as the way to keep players around.
Resonance comes to phones, sold once with no gacha
We expect Square Enix to announce an iOS and Android version of Final Fantasy Resonance by the end of 2027, a single paid game with nothing to pull for.
Why: Brave Exvius was a mobile game, and its players lost it when the global version closed on Oct 30, 2024 and the Japanese one on Oct 31, 2025. Resonance already runs on the original Nintendo Switch, at 30 frames per second, so it fits hardware a recent phone can match. Removing the gacha already turned the story into a game sold once, and the audience that made it popular played it on phones.
One million copies before the end of Square Enix's 2027 fiscal half
We expect Square Enix to announce that Final Fantasy Resonance has sold or shipped at least 1 million copies worldwide by Sep 30, 2027.
Why: Famitsu counted 133,191 boxed copies in Japan alone in launch week, without any download sales. On Steam it peaked above 42,000 players at once, more than Final Fantasy VII Rebirth, and was still over 14,000 a day two weeks later in Vi.ki's readings. Add the downloads in Japan and the console sales everywhere else and a million looks within reach in its first year; the open question is whether Square Enix announces it, since it had given no worldwide figure by Nov 7, 2026.
Visions should be how every Final Fantasy remake handles its cameos
We think the Vision system is the best thing in Final Fantasy Resonance and the model Square Enix should copy. We think turning a mobile game's 2,000 collectible characters into 26 heroes that anyone can find, none of them missable and none locked behind rarity, shows how to use the series' history without selling it back to players.
Why: Brave Exvius had more than 2,000 characters behind a gacha; Resonance keeps 26 and lets each be found in the world. Abilities learned from one carry to other characters, which Game Informer compared to Final Fantasy V's jobs, and Furuya said the aim was a "flat playing field" for newcomers and longtime fans alike. Shacknews, which faulted the story, still praised the Vision builds.
What others predict
Predictions made on video by creators, experts or the subject of this page, in their words, each linked at the second it is said. The one line after each is our view. When the facts are known we add the result, right or wrong.
Davidvinc RPGs: the unannounced game is a Final Fantasy IX remake
"I think I know what it is. I think it's the Final Fantasy 9 remake that has now been put on ice." (YouTube's automatic captions)
Our view: We think a Final Fantasy IX remake is coming, but we expect it in full 3D from a large team, not as an HD-2D game in Resonance's style.
Moments
- The first HD-2D Final Fantasy Square Enix's Pixel Trailer asks what Final Fantasy would look like had it kept pushing pixel art, over pixel characters in a lit railway station and theater whose camera moves through the scene.
- The Nintendo Direct reveal The Announce Trailer from the Jun 9, 2026 Nintendo Direct opens on four crystals and the words announcing the first Final Fantasy in HD-2D, while a narrator promises a return to the series' roots.
- Grandshelt and the threat to the Crystal The Demo Trailer shows Grandshelt's castle town, then two figures on a terrace at night as a line warns that the Crystal will be shattered without help.
- Turn order and the Sweeping Stagger The Official Gameplay Trailer introduces the turn-based battles, with the turn order along the top, then shows the party staggering a whole group of enemies and the Sweeping Stagger that follows.
- Nakashima explains Visions In his gameplay tips video, producer Keisuke Nakashima describes Visions as echoes of well-known Final Fantasy characters and gives the example of a healer Vision lending its spells to Rain, who has none of his own.
- Airship over the world map The Pixel Trailer shows the party at a ship's rail, then a red airship crossing the sea past a snowy island, a lava field and a town under blossoming trees.
- Sephiroth Near the end of the Official Gameplay Trailer, Sephiroth asks whether he should give the party despair and fights them in a burning ruin.
- Nakashima's launch-day message On Oct 22, 2026, Keisuke Nakashima thanks Brave Exvius players, longtime fans and newcomers from the demo, and says making the first HD-2D Final Fantasy was both exciting and humbling.
References
- FINAL FANTASY RESONANCE on Steam, Valve, 2026-11-07primary
- Final Fantasy Resonance, a new HD-2D FF game, launches October 22, RPG Site, 2026-06-09press
- Square Enix details characters, gameplay systems, purchase editions and more for Final Fantasy Resonance, RPG Site, 2026-06-13press
- Final Fantasy Resonance developers say FFBE was too good to become unplayable, so it has been reborn with a reworked story, world map, and enough changes to feel like a new game, Automaton, 2026-06-10press
- Final Fantasy Resonance preview and interview, Kotaku, 2026-09-04press
- Final Fantasy Resonance, built to be fully enjoyed even without knowing the original, Inven Global, 2026-09-03press
- From Final Fantasy Brave Exvius to Resonance: plans to create an HD-2D instalment in the series have been on the table for 6-7 years, Gamereactor, 2026-06-16press
- Final Fantasy Resonance is getting a demo and a Sephiroth, Game Informer, 2026-09-03press
- New screenshots for Final Fantasy Resonance showcase new locations, Limit Bursts, Gilgamesh and Ultima Weapon alongside more characters, Visions and Espers, RPG Site, 2026-08-24press
- New trailer and screenshots for Final Fantasy Resonance showcase new characters, Visions and gameplay content for completionists, RPG Site, 2026-07-17press
- Final Fantasy Resonance Trophy Guide & Roadmap, PowerPyx, 2026-10-21press
- Final Fantasy Resonance: All Vision Locations, PowerPyx, 2026-10-21press
- Final Fantasy Resonance on Switch and Switch 2, Nintendo Everything, 2026-10-21press
- Final Fantasy Brave Exvius global edition shuts down operations on October 30, RPG Site, 2024-08-30press
- Final Fantasy Brave Exvius and Dragon Quest of the Stars to shut down, Siliconera, 2025-08-25press
- Final Fantasy Resonance reviews, OpenCritic, 2026-11-07press
- Final Fantasy Resonance critic reviews, Metacritic, 2026-11-07press
- Final Fantasy Resonance review: On its own wavelength, Game Informer, 2026-10-20press
- Final Fantasy Resonance review, Shacknews, 2026-10-20press
- Nintendo Switch 2 Review: Final Fantasy Resonance, Worthplaying, 2026-10-20press
- Final Fantasy Resonance is already the second-biggest Steam launch of any turn-based RPG from Square Enix, GamesRadar+, 2026-10-23press
- Final Fantasy Resonance becomes most-played single-player Final Fantasy on Steam with over 42,000 concurrent players, Noisy Pixel, 2026-10-25press
- Nintendo Switch Sports Resort, Final Fantasy Resonance, and more debut on the Japanese charts, VGChartz, 2026-10-28press
- Square Enix shared how long it takes to beat Final Fantasy Resonance, Siliconera, 2026-10-15press
- Final Fantasy Resonance Steam player chart (Steam's hourly count, read Nov 7, 2026), Vi.ki, 2026-11-07self
- Special message from Keisuke Nakashima | FINAL FANTASY RESONANCE, FINAL FANTASY (Square Enix), 2026-10-22primary
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